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22

Using Classes to Build a Game Engine in C++

Lecture no. 22 from the course: Introduction to C++: Programming Concepts and Applications

Using Classes to Build a Game Engine in C++

Taught by Professor John Keyser | 31 min | Categories: The Great Courses Plus Online Professional Development Courses

Use your knowledge of object-oriented programming to design a “game engine” that can be used for building multiple games. Take a top-down approach, drawing on encapsulation, hierarchical inheritance, and polymorphism to create the two-person game Othello, also known as Reversi. Discover the ease with which you can create other subclasses for additional games, such as checkers and chess.

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